Wednesday, October 5, 2011

Indiana Bartz

There's something that I neglected to mention in the last post that turned out to be important. I had briefly considered just switching classes to something that can use better armor and moving everyone to the back row. This would cut damage taken way down, but it would also reduce our damage output to a trickle, with several counter attacks on the party for every drip. I had simply discarded the strategy.


I had failed to consider the whip, which the previous boss so conveniently drops at a 100% drop rate. Not only does it have the best attack out of any available weapon up to that point, but it also does full damage from the back row, and it has a good chance to paralyze on hit.

So Bartz is a back-row Freelancer for this fight, and now Galura is a pushover. If I get a paralyze in on Bartz's first hit, then everyone stays alive, and sometimes Galura never gets to attack. If not, then everyone dies except Bartz and we still win. Galura is hitting him for 0-4 damage a shot. It's still technically possible to lose if Galura gets 3 or so Rushes to connect on Bartz and drains his HP out, but it seems like a vanishingly small chance.

Looks like we get our date with Liquid Flame before implementing the Job system after all. I've mapped and pathed to Karnak.

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