Details: Lost to the White Dragon in the Lunar Subterrain. I was wondering if this would ever happen.
After his usual Maelstrom toward the end of the fight, he managed to hit each character that was queued up to use a Phoenix Down right before they used it a few times in a row. Once we got down to 2 live party members, we struggled for a bit to stay afloat and then lost.
In a lot of these fights there seems to be a tipping point at 3, or sometimes even 2 dead party members. If we hit that point and we don't pull it together in the next few actions, there's a good chance the party will go down. Will have to think about that some more; maybe we can add a conditional that checks how many party members are dead and takes more drastic action. Ashura seems like a good choice.
Anyway, part of the problem here is that the White Dragon casts Slow a lot in the lead-up to Maelstrom, which gives him time to pick off healers. Well shoot, we can do something about that, can't we?
Solution: Added a one-time casting of Slow to the default end-game battle strategy.
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