I looked up / ferreted out enough memory keys to get the basics of our battle code up and running. Targeting specific enemies and using skills isn't ready yet, of course, but we have enough to Defend instead of Attack when the WingRaptor covers itself.
I also confirmed some of my suspicions about how vehicles are handled by FF5, and I have a navigator command that travels to and boards a shore-docking vehicle.
I changed the cartographer code to use transitions to reach sections of the current unfinished map. This should help avoid prematurely marking maps as finished and giving up on sections we know how to reach. I'd love to try it out, but the cartographer continues to have issues, and Tule seems to be an excellent proving grounds for the myriad problems with cutscene detection, cutscene / transition, and NPC avoidance. The borg is also convinced that we start a screen transition - and don't stop it - for as long as the menu is open.
I'd like to start making some videos of the borg in action. Going to do some investigation in producing Youtube videos, so development will slow down a bit.
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